All three Games from the Scope Trilogy in one Slipcase... Scope Stalingrad, Panzer & U-Boot
SCOPE is a 2 to 4 player game, set in the Battle of Stalingrad, where players take on the role of sniper on both sides. The objective of the game is to eliminate the enemy snipers or enemy troops for a total value of points depending on the scenario being played.
A fast and immersive game of 5-15 minutes per match, with various levels of difficulty and rules that are explained in two minutes on the clock. When you try it, you won’t be able to stop playing it.
SCOPE is a game of strategy, cunning, and bluffing that will make you feel like a real sniper, searching and selecting your targets well, then shooting and changing position so as not to be discovered and eliminated
RULES:
GAME SET UP: each player places their Area Cards face down, in a rectangular matrix that forms their Front. You can arrange the cards anywhere. The number and type of cards depends on the chosen Scenario. A player can look at their cards whenever they want during the course of the game.
OBJECTIVE: The player who first eliminates all the Snipers of the rival team or who first reaches the Objective Points of the chosen Scenario wins.
BASIC GAME:
Two players alternate turns during the game. In a turn, each player must perform only one of the following two actions:
MOVE: the player takes the 4 cards of any Quadrant (group of 2×2 Area Cards) from their Front, and rearrange them as they wish in the same Quadrant.
SEARCH: The player reveals an enemy Area Card. If the card contains a Sniper or Unit, the player can Shoot and eliminate it.
If you decide to Shoot, remove the Area Card and place it in your scoring zone. Then, place your Shot Card in the center of a Quadrant of your Front where there is at least one Sniper. The removed card is replaced by an Empty Area card of the same Front. If the revealed card is a Decoy the player is obliged to Shoot without removing the Decoy from the Front.
The Shot Card represents the loud noise of the shot. It is placed on the Quadrant from where the Sniper has Shot. It remains in that position until the start of their next turn.
ADVANCED MODE:
Advanced Mode adds rules to the Basic Game, making it a more complete and challenging game experience. In this game mode, Unit Cards provide more actions to choose from in turn, so that the player has more options depending on the allied units present in the Front. Similar to the Basic Game, players can only use only one action per turn.
SNIPER: provides the SEARCH (and Shoot) action of the Basic Game.
OFFICER: reveal an allied Officer position to gain an extra MOVE action.
SCOUT: allows to reveal two adjacent cards without being able to Shoot.
MORTAR: reveal an allied Mortar position to attack and eliminate any card (also a Decoy).
MACHINE GUN: can Shoot at adjacent cards and stop Infantry assaults.
INFANTRY: can invade the enemy Front and return as reinforcements after being eliminated.
3-4 PLAYERS GAME:
In 4 Player Games each side is divided into Snipers and Units. So that each player controls one of this Divisions. It is played by teams. The round is divided into 4 turns, in which the corresponding player can only use an action from the cards of their Division.
In 3 Player Games a player leads the two Divisions on the same side.
SCOPE Panzer is a tank combat card game set in the European theater of WWII. One player leads a squad of American tanks, which faces a squad of German tanks commanded by the other player, in a battle of ambush tactics and close-range encounters.
SCOPE U-boot is a stand-alone installment of the SCOPE system, being very different from its predecessor – the only similarities being its grid of cards forming the board and the many strategic possibilities it offers!
In SCOPE Stalingrad we tried to guess where the rival sniper was, but in U-Boot the German player will be the one hidden under the surface and the Allied player will have to find him and avoid being sunk. Ships move on the surface, although freighters move more slowly.
The submarine gives away its position when it fires a torpedo, but beware! You will have to choose as an ally whether you prefer your freighters to dodge it or move your destroyer to the area where the torpedo came from and sink your opponent.
SCOPE U-boot has many game modes, with different levels of game complexity and duration.
Select the scenario, create the card grid and jump right into the action!
The submarines move by exchanging 4 cards that form a grid.
The “Ping” marker is placed on this grid as a reminder, but beware! It may have been a bluff by the player and there may be no submarine in that quadrant.
There are different types of ships, different game modes, so SCOPE U-boot allows quick games within minutes of taking it out of the box and also more complex games for the more demanding players.
With advanced scenarios and rules, including surface combat with an ingenious card system to resolve it, SCOPE U-boot guarantees you hundreds of games in a box that fits almost in your pocket.